This is a sort of rapid prototyping, proof of concept phase. I create a small test environment area with new, (semi-final) art to test what the location should feel like, and I build and polish a few new enemies to go in the space. In-game test - this is my favorite part of the creation process, as all the ideas I've been playing with suddenly pop into life. I draw a bunch of concept art, rough level maps, and enemies.ģ. Concept art + concept characters - this stage is half pen and paper, and half digital. Basic concept - this is really just the type of location, it's theme, how it fits into the game, and some rough ideas on why the gameplay / experience there will be unique.Ģ. Here are my development steps for new locations:ġ.
Today I thought I'd share a little bit of process for developing new locations for the game.
sorry! The good news is all of that time has been spent on awesome game stuff. King Gedol is also shown floating around, with a warship which has Colonel Wolfheim & Generalissimo Lioness barking orders to wolf minions, who jump out of it as they fly by using hang-gliders.Hey folks, I know it's been ages since posting. Various cameos can be seen far away such as Axel Gear escaping in a giant battleship (which was the fourth stage in a first game), Emperor Devilgus Devotindos' image occasionally showing up in the background and King Zephyrus & Princess Sherry on a castle waving at the screen. They even use machines such as cars to drive back & forth over fighters, walking mechs and a tank which fires bouncing shells from it's cannon.Īt a tree section, some branches has an apple, which can be picked up by players to heal themselves. Like Mario stages such as Mushroomy Kingdom and Golden Plains, the stage scrolls forward with hills that players has to jump through, long trees with branches acting as platforms, and various enemy types of Pig Infantry like soldiers running towards players while swinging their swords until they're hit, revealing their underwear and causing them to run away. The stage takes place in the outskirts of King Zephyrus' kingdom, with trees, bushes with flowers on them, town buildings and a castle in the background. and finally, his Final Smash being his Gold Sparkster transformation from the second game (similar to Super Sonic).Īlso, his design would be composited with mixed elements from all the games (a reply to Owlboy developer's mock-up): Sparkster's playstyle would be a unique swordsman type as he can use a jetpack for quick attacks such as Burst Vortex (multi-hit/reflect), Burst Shot (can be held for Burst Beam), Rocket Burst (aimed in 8 directions and pressed again for Burst Drill), gliding, etc. There's many potential on content such as Axel Gear as an Assist Trophy (with his own attacks from a reboot besides those in the classic games), stages (a mirrored lava pool or a side-scrolling Kingdom of Zephyrus), music (first level itself, SNES's Stage 1 and boss theme), spirits, etc.
#Owlboy lava boss series
The series is pretty underrated for ( many reasons) and was popular enough to have three sequels (final one having been released on PlayStation 3, Xbox 360 and Steam in 2010), a story arc in Sonic the Comic, even inspiring some indie games like Freedom Planet, Shovel Knight, etc. Count me in as a supporter! Of any Konami classics, Rocket Knight Adventures always makes me happy.